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PC Gamer (Italian) 30
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JKMRES.GOO
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3do_c3x6.3do
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Text File
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1998-02-25
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3KB
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121 lines
# MODEL 'C3x6.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Catwalks\C3x6\C3x6.prj in VISUAL mode with ver2.30.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0: TS-MTL.MAT
1: TS-BLK.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.335636
# Insertion offset
INSERT OFFSET 0.000000 0.000000 -0.012306
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME c3x6
RADIUS 0.335636
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 1
VERTICES 8
# num: x: y: z: i:
0: -0.150000 -0.300000 -0.012306 0.000000
1: 0.150000 -0.300000 -0.012306 0.000000
2: 0.150000 0.300000 -0.012306 0.000000
3: -0.150000 0.300000 -0.012306 0.000000
4: -0.150000 -0.300000 0.012306 0.000000
5: 0.150000 -0.300000 0.012306 0.000000
6: 0.150000 0.300000 0.012306 0.000000
7: -0.150000 0.300000 0.012306 0.000000
TEXTURE VERTICES 16
0: -0.631447 155.434174
1: 32.282188 155.434158
2: 32.282200 -63.580772
3: -0.631434 -63.580807
4: -0.631449 155.434174
5: 32.282185 155.434158
6: 32.282192 -63.580772
7: -0.631442 -63.580757
8: 44.394306 -286.852753
9: 44.394245 -286.852753
10: 36.171375 0.600706
11: 36.171436 0.600763
12: 5.744679 -286.955658
13: 5.744617 -286.955658
14: -2.478254 0.497804
15: -2.478191 0.497792
VERTEX NORMALS
# num: x: y: z:
0: -0.707106 0.000000 -0.707108
1: 0.707108 0.000000 -0.707106
2: 0.707108 0.000000 -0.707106
3: -0.707106 0.000000 -0.707108
4: -0.707108 0.000000 0.707106
5: 0.707106 0.000000 0.707108
6: 0.707106 0.000000 0.707108
7: -0.707108 0.000000 0.707106
FACES 4
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 1 0.0000 4 0, 0 3, 3 2, 2 1, 1
1: 0 0x0000 4 3 1 0.0000 4 4, 4 5, 5 6, 6 7, 7
2: 1 0x0000 4 3 1 0.0000 4 1, 9 2, 10 6, 14 5, 13
3: 1 0x0000 4 3 1 0.0000 4 3, 11 0, 8 4, 12 7, 15
FACE NORMALS
# num: x: y: z:
0: 0.000000 0.000000 -1.000000
1: 0.000000 0.000000 1.000000
2: 1.000000 0.000000 0.000002
3: -1.000000 0.000000 -0.000002
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: nodeName
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 c3x6